import os
import pygame
import time
import random
import math
from math import pi
pygame.init()
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
BLUE = ( 0, 0, 255)
GREEN = ( 0, 255, 0)
RED = (255, 0, 0)
size = [1366, 768]
screen = pygame.display.set_mode(size)
#Loop until the user clicks the close button.
done = False
clock = pygame.time.Clock()
x = 0.0
y = 0.0
z = 0.0
while not done:
# This limits the while loop to a max of 10 times per second.
# Leave this out and we will use all CPU we can.
# clock.tick(10)
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
# for i in range(250):
# for j in range(250):
x = random.randint(1,250)
y = random.randint(1,250)
# i = i + 0.1
# j = j + 0.1
x = x*x
y = y*y
if ( math.sqrt(x + y) == 100 ):
pygame.draw.line(screen, GREEN, [500 ,500], [math.sqrt(x), math.sqrt(y)], 2)
time.sleep(0.1)
pygame.display.flip()
pygame.quit()